Course CIU281 is cancelled because of illness. It will be given next time in autumn 2019.
More information can be found on the Message board.


Welcome to the course Emerging trends and critical topics in Interaction Design!

The course starts on 2nd of November with introduction, presentations, choice of the project groups and planning.
Room: Gradängen, Lindholmen Library.

Times and Locations: please look into the TimeEdit, as well as on the PingPong course page Schedule.

We hope that this course will be inspiring and instrumental in the deepening of your skills as interaction designer.

Teachers team who will be working with you in this course are:

Dr Sara Ljungblad, Inclusive design
Dr Palle Dahlstedt, Creativity, Music interaction
Dr Gordana Dodig-Crnkovic, Value-based design & Emergent technologies, course responsible examinator.

The course ends 15 January 2019 in the Visual Arena Studio with a Mini-conference that combines presentations of individual work and a project group work in the form of posters vernissage.

We are looking forward to a rewarding course where all of us together will learn a lot!

The overarching theme of this course edition is the design for good life for all with application to the setting of Brunnsparken - a very central place in Gothenburg, that we will address in a new and creative ways and try to imagine exciting interactive designs for the possible futures. On this journey we will enjoy learning and practicing inclusive design, while exploring and adopting emerging trends and critical topics in interaction design. The course combines individual work on literature and workbook assignments for each of three critical topics, and a group work in project groups on synthesizing the common findings from the course.

We will work in this course towards the learning outcomes on several levels, practical and theoretical. The aim is to become aware of the varieties of emerging trends in IxD, to learn and adopt them, and to apply them to the concrete setting of Brunnsparken - approaching this task having in mind the good life for all. Through  learning new trends and opportunities coming with new technologies we will get theoretical and practical tools to approach Brunnsparken as an interaction design problem. How can we contribute to the common wellbeing by interaction design in this unique case? We have different scenarios - the place as it looks like today, as it will be soon after renovation, as we can imagine it in the more distant future, in 50 years, that is when you, today's students, grow old.

To support imagination we will study how the place changed with epochs and customs that reshaped it according to current needs and ideals. What are the needs of today for us when we as citizens visit the place? How could we contribute by design to make it the attractive, inclusive and inspiring place for good life of all? Could it become a place that will cheer, energize and gladden us when we go by or stay for a while.